using UnityEngine;
using System.Collections;

public static class TagConstants
{
    #region Tags

    public const string TAG_CAMERA = "MainCamera";
    public const string TAG_PLAYER = "Player";
    public const string TAG_SOUND_AREA = "SoundArea";
    public const string TAG_WAYPOINT = "Waypoint";
	public const string TAG_LIMIT_TRIGGER = "LimitTrigger";
    public const string TAG_SWITCH = "Switch";
	public const string TAG_MENU = "Menu";
	

    #endregion

    #region Layers

    public const int LAYER_MARKS = 1 << 8;
    public const int LAYER_PLAYER = 1 << 9;
    public const int LAYER_OBSTACLES = 1 << 10;
	public const int LAYER_LIMIT_TRIGGER = 1 << 11;
    
    #endregion
}
